Journal Entry 3
Project T » Devlog
Date: 16.3. 2024
Activity: Integration of Bullets and Destructible Objects
Notes: Today's work focused on implementing the shooting mechanics where the player can shoot bullets that react to the game environment. I created bullet variants using ScriptableObjects to randomize bullet properties such as color and speed. Moreover, I also developed a system where the bullets can damage and break destructible objects, like columns, into pieces.
Key steps included:
- Setting up the bullet prefabs and their instantiation based on the player's direction.
- Creating a bullet pooling system for better performance.
- Designing destructible objects with components that can be disabled or activated upon bullet impact.
- Coding collision detection to trigger the destruction sequence of these objects.
Invested Hours: 5
Outcome: Successful build (named Build3).
Files
Build3.zip 85 MB
Mar 16, 2024
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