Project A
A downloadable game
Title: "Planet escape"
Overview:
"Planet escape" is a multi-level, side-scrolling platformer set on an alien planet. The player navigates a space explorer through treacherous terrain, collecting alien artifacts, and avoiding or defeating extraterrestrial creatures to reach the spaceship before the planet's rotation plunges the area into extreme cold.
Objective:
- Main Objective: Reach the spaceship before the timer runs out, signifying the planet's dangerous temperature drop.
- Secondary Objectives: Collect all alien artifacts and defeat or evade alien creatures for a high score.
Level Design:
Start Point:
- The level begins at the crash site of a small exploration rover. A brief message instructs the player: "Use arrow keys to move, space to jump. Reach your spaceship before nightfall!"
Section 1: Alien Foothills
- Terrain: Gently rolling hills with alien flora, introducing the player to basic movements.
- Obstacles: Small craters and geysers ejecting cold gas, which resets the player to the start of the section if touched.
- Collectibles: Alien artifacts that glow, encouraging exploration and jumping.
- Enemies: None, focusing the player on mastering movement in the alien environment.
Transition: Escalating Extraterrestrial Challenges
- Terrain: Introduce floating rock platforms and terrain with varying elevations.
- Obstacles: Unstable ground that collapses after a short period and larger craters.
- Collectibles: More challenging artifact placements, including on floating rocks.
- Enemies: Static alien sentinels that can be avoided or deactivated with a well-timed jump.
Section 2: The Crystal Caverns
- Terrain: A series of interconnected caves with luminescent crystals.
- Obstacles: Sharp crystal formations that defeat the player on contact, demanding precise jumping and movement.
- Collectibles: Rare crystals acting as high-value artifacts, placed in risky locations.
- Enemies: Patrolling alien creatures with predictable patterns, requiring timing to avoid or disable.
Section 3: The Final Run
- Terrain: A mixture of open terrain and tight cave sections, leading to the dramatic climax.
- Obstacles: Moving rock platforms over lava flows, requiring quick reflexes.
- Collectibles: The last set of artifacts, leading up to the ultimate challenge.
- Enemies: A larger alien guardian blocks the path to the spaceship, requiring multiple interactions to bypass.
End Point:
- The spaceship, acting as the level's finish line, situated on a launchpad illuminated by emergency lights. Upon reaching the spaceship, the player's time and score, including bonuses for remaining time and artifacts collected, are displayed.
Implementation Tips:
- Unity's 2D Platformer Microgame Kit: Use the kit's assets to represent platforms, enemies, and collectibles, customizing them to fit the alien planet theme.
- Inkscape: Draft the level layout with Inkscape, focusing on alien aesthetics for terrain and obstacles. Clearly mark sections, enemy paths, and artifact locations.
- Simplicity and Testing: Maintain simplicity in design and frequently test the level. Adjust based on player feedback to ensure the level remains engaging and balanced.
Testing & Iteration:
- Playtesting: Crucial for identifying issues with gameplay, such as difficulty spikes or unclear objectives.
- Feedback: Gather feedback from diverse players and be willing to refine the level design to enhance the play experience.
Download
Development log
- Journal Entry 3Mar 26, 2024
- Journal Entry 2Mar 18, 2024
- Journal Entry 1Mar 08, 2024
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